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- on mouseDown
- buttonHilite()
- end
-
- on mouseUp
- global gAbort, gBeenThere
- if gAbort = 0 then
- set tempJump to the name of cast the castNum of sprite clickOn()
- set jumpName to chars(tempJump, 1, length(tempJump) - 5)
- puppetSound(0)
- if the number of chars in jumpName < 4 then
- exit
- end if
- PlayDemoFrame(jumpName, "ie")
- set gBeenThere to 0
- end if
- end
-